Title | ||
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An efficient terrain Level of Detail implementation for mobile devices and performance study. |
Abstract | ||
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•We present the problem of terrain rendering on handheld devices using remote data sources.•It is presented our quadtree-based terrain representation and other implemented improvements.•We analyze the memory/GPU impact of the adopted chunked LoD rendering system.•Several experiments are performed showing the evolution of the triangle count depeding on the camera position.•We analyze the performance of various flights running on iOS, Android and WebGL implementations. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1016/j.compenvurbsys.2015.02.004 | Computers, Environment and Urban Systems |
Keywords | Field | DocType |
Virtual globe,Level of Detail,Earth navigation,Mobile devices,Height maps | Graphics,Computer graphics (images),Graphics hardware,Level of detail,Simulation,Visualization,Terrain,Mobile device,Engineering,Rendering (computer graphics),Quadtree | Journal |
Volume | ISSN | Citations |
52 | 0198-9715 | 6 |
PageRank | References | Authors |
0.57 | 11 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
José P. Suárez | 1 | 76 | 14.66 |
Agustín Trujillo | 2 | 32 | 8.34 |
José M. Santana | 3 | 7 | 0.94 |
Manuel de la Calle | 4 | 10 | 1.14 |
Diego D. Gómez-Deck | 5 | 10 | 1.14 |