Title
An efficient terrain Level of Detail implementation for mobile devices and performance study.
Abstract
•We present the problem of terrain rendering on handheld devices using remote data sources.•It is presented our quadtree-based terrain representation and other implemented improvements.•We analyze the memory/GPU impact of the adopted chunked LoD rendering system.•Several experiments are performed showing the evolution of the triangle count depeding on the camera position.•We analyze the performance of various flights running on iOS, Android and WebGL implementations.
Year
DOI
Venue
2015
10.1016/j.compenvurbsys.2015.02.004
Computers, Environment and Urban Systems
Keywords
Field
DocType
Virtual globe,Level of Detail,Earth navigation,Mobile devices,Height maps
Graphics,Computer graphics (images),Graphics hardware,Level of detail,Simulation,Visualization,Terrain,Mobile device,Engineering,Rendering (computer graphics),Quadtree
Journal
Volume
ISSN
Citations 
52
0198-9715
6
PageRank 
References 
Authors
0.57
11
5
Name
Order
Citations
PageRank
José P. Suárez17614.66
Agustín Trujillo2328.34
José M. Santana370.94
Manuel de la Calle4101.14
Diego D. Gómez-Deck5101.14