Title
Pachinko.
Abstract
Inspired by the Japanese game Pachinko, we study simple (perfectly "inelastic" collisions) dynamics of a unit ball falling amidst point obstacles (pins) in the plane. A classic example is that a checkerboard grid of pins produces the binomial distribution, but what probability distributions result from different pin placements? In the 50-50 model, where the pins form a subset of this grid, not all probability distributions are possible, but surprisingly the uniform distribution is possible for $\{1,2,4,8,16\}$ possible drop locations. Furthermore, every probability distribution can be approximated arbitrarily closely, and every dyadic probability distribution can be divided by a suitable power of $2$ and then constructed exactly (along with extra "junk" outputs). In a more general model, if a ball hits a pin off center, it falls left or right accordingly. Then we prove a universality result: any distribution of $n$ dyadic probabilities, each specified by $k$ bits, can be constructed using $O(n k^2)$ pins, which is close to the information-theoretic lower bound of $\Omega(n k)$.
Year
Venue
DocType
2018
Comput. Geom.
Journal
Volume
Citations 
PageRank 
abs/1601.05706
0
0.34
References 
Authors
0
7
Name
Order
Citations
PageRank
Hugo A. Akitaya1119.76
Erik D. Demaine24624388.59
Martin L. Demaine359284.37
Adam Hesterberg447.07
Ferran Hurtado574486.37
Jason S. Ku601.01
Jayson Lynch7711.97