Abstract | ||
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Abstract We analyze the computational complexity of the popular computer games Threes!, 1024!, 2048 and many of their variants. For most known versions expanded to an m × n board, we show that it is NP -hard to decide whether a given starting position can be played to reach a specific (constant) tile value. |
Year | DOI | Venue |
---|---|---|
2015 | 10.4230/LIPIcs.FUN.2016.22 | fun with algorithms |
Field | DocType | Volume |
Discrete mathematics,Combinatorics,Tile,Mathematics,Computational complexity theory | Journal | abs/1505.04274 |
Citations | PageRank | References |
0 | 0.34 | 2 |
Authors | ||
2 |
Name | Order | Citations | PageRank |
---|---|---|---|
Stefan Langerman | 1 | 831 | 101.66 |
yushi uno | 2 | 222 | 28.80 |