Title
Technology-enhanced role-play for social and emotional learning context – Intercultural empathy
Abstract
Role-play can be a powerful educational tool, especially when dealing with social or ethical issues. However, while other types of educational activity have been routinely technology-enhanced for some time, the specific problem of supporting educational role-play with technology has only begun to be tackled recently. Within the eCIRCUS project we have designed a framework for technology-enhanced role-play with the aim of educating adolescents about intercultural empathy. This work was influenced by related fields such as intelligent virtual agents, interactive narrative and pervasive games. In this paper, we will describe the different components of our role-play technology by means of a prototype implementation of this technology, the ORIENT showcase. Furthermore we will present results of our evaluation of ORIENT.
Year
DOI
Venue
2011
10.1016/j.entcom.2011.02.004
Entertainment Computing
Keywords
Field
DocType
Educational role-play game,Intercultural empathy,Innovative interaction modalities,Social and emotional learning
Empathy,Ethical issues,Computer science,Simulation,Social emotional learning,Orient,Interactive narrative
Journal
Volume
Issue
ISSN
2
4
1875-9521
Citations 
PageRank 
References 
6
0.54
18
Authors
8
Name
Order
Citations
PageRank
Mei Yii Lim115819.69
Karin Leichtenstern225320.60
Michael Kriegel3798.79
Sibylle Enz414011.84
Ruth Aylett51377170.50
Natalie Vannini6645.29
Lynne Hall725528.87
Paola Rizzo818119.32