Title | ||
---|---|---|
Investigating gesture-based avatar game representations in teenagers, younger and older adults. |
Abstract | ||
---|---|---|
•Compare three avatar game representations across three age groups.•Examine differences in homophily, attractiveness, expressiveness and engagement.•Age differences in the awareness of facial expressions and bodily movements.•Negative stereotypes of older looking avatars evident in all age groups.•Game and life experience important factors in the perception of avatar representation. |
Year | DOI | Venue |
---|---|---|
2016 | 10.1016/j.entcom.2015.10.004 | Entertainment Computing |
Keywords | Field | DocType |
Avatar representation,Digital games,Older adults,Teenagers,Body gestures,User interaction | Silhouette,Computer science,Gesture,Simulation,Game design,Avatar,Multimedia,Perception | Journal |
Volume | ISSN | Citations |
12 | 1875-9521 | 1 |
PageRank | References | Authors |
0.35 | 20 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mark Rice | 1 | 47 | 7.20 |
Ranieri Yung Ing Koh | 2 | 1 | 0.35 |
Jamie Ng | 3 | 79 | 10.46 |