Title
Measuring the level of difficulty in single player video games
Abstract
In this paper, we discuss the interest and the need to evaluate the difficulty of single player video games. We first show the importance of difficulty, drawing from semiotics to explain the link between tension-resolution cycles and challenge with the player’s enjoyment. Then, we report related work on automatic gameplay analysis. We show through a simple experimentation that automatic video game analysis is both practicable and can lead to interesting results. We argue that automatic analysis tools are limited if they do not consider difficulty from the player point of view. The last two sections provide a player and Game Design oriented definition of the challenge and difficulty notions in games. As a consequence we derive the property that must fulfil a measurable definition of difficulty.
Year
DOI
Venue
2011
10.1016/j.entcom.2011.04.001
Entertainment Computing
Keywords
DocType
Volume
Video games,Challenge,Difficulty,Learning,Evaluation
Journal
2
Issue
ISSN
Citations 
4
1875-9521
24
PageRank 
References 
Authors
1.01
10
3
Name
Order
Citations
PageRank
Maria-Virginia Aponte1483.14
Guillaume Levieux2607.69
Stephane Natkin3272.09