Title
Interactive Rigging with Intuitive Tools
Abstract
Rigging is a core element in the process of bringing a 3D character to life. The rig defines and delimits the motions of the character and provides an interface for an animator with which to interact with the 3D character. The quality of the rig has a key impact on the expressiveness of the character. Creating a usable, rich, production ready rig is a laborious task requiring direct intervention by a trained professional because the goal is difficult to achieve with fully automatic methods. We propose a semi-automatic rigging editing framework which eases the need for manual intervention while maintaining an important degree of control over the final rig. Starting by automatically generated base rig, we provide interactive operations which efficiently configure the skeleton structure and mesh skinning.
Year
DOI
Venue
2015
10.1111/cgf.12751
Computer Graphics Forum
Field
DocType
Volume
USable,Computer vision,Skinning,Computer science,Artificial intelligence,Animation,Expressivity
Journal
34
Issue
ISSN
Citations 
7
0167-7055
3
PageRank 
References 
Authors
0.39
15
6
Name
Order
Citations
PageRank
Seungbae Bang1283.42
Byungkuk Choi2604.65
Roger Blanco Ribera341.46
Meekyoung Kim4231.64
Sung-Hee Lee533424.19
Jun-yong Noh638427.22