Abstract | ||
---|---|---|
Cloud computing provides reliable, affordable, and flexible resources for many applications and users with constrained computing resources and capabilities. The cloud computing concept is becoming an appealing paradigm for many industries including the gaming industry, leading to the introduction of cloud gaming architectures. Despite its advantages, cloud gaming suffers from unguaranteed end-to-e... |
Year | DOI | Venue |
---|---|---|
2015 | 10.1109/TCSVT.2015.2452778 | IEEE Transactions on Circuits and Systems for Video Technology |
Keywords | Field | DocType |
Games,Streaming media,Cloud computing,Encoding,Motion estimation,Computational complexity,Acceleration | Computer science,Server,Real-time computing,Artificial intelligence,Motion estimation,Codec,Speedup,Computer vision,Encoder,Cloud gaming,Multimedia,Encoding (memory),Cloud computing | Journal |
Volume | Issue | ISSN |
25 | 12 | 1051-8215 |
Citations | PageRank | References |
4 | 0.40 | 24 |
Authors | ||
3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mehdi Semsarzadeh | 1 | 53 | 6.23 |
abdulsalam yassine | 2 | 229 | 23.42 |
Shervin Shirmohammadi | 3 | 1066 | 125.81 |