Title
Texture Synthesis Using the Structure Tensor
Abstract
This paper proposes a two-stage texture synthesis algorithm. At the first stage, a structure tensor map carrying information about the local orientation is synthesized from the exemplar's data and used at the second stage to constrain the synthesis of the texture. Keeping in mind that the algorithm should be able to reproduce as faithfully as possible the visual aspect, statistics, and morphology ...
Year
DOI
Venue
2015
10.1109/TIP.2015.2458701
IEEE Transactions on Image Processing
Keywords
Field
DocType
Tensile stress,Noise,Algorithm design and analysis,Markov random fields,Kernel,Three-dimensional displays
Kernel (linear algebra),Computer vision,Algorithm design,Pattern recognition,Stress (mechanics),Structure tensor,Artificial intelligence,Texture synthesis,Texture filtering,Mathematics
Journal
Volume
Issue
ISSN
24
11
1057-7149
Citations 
PageRank 
References 
9
0.56
28
Authors
5
Name
Order
Citations
PageRank
Adib Akl1255.33
Charles Yaacoub28314.28
Marc Donias3457.92
Jean Pierre Da Costa4667.09
Christian Germain511318.95