Title
An Advanced Video and Depth Depacking Architecture for 3D Applications.
Abstract
In this paper, a first hardware design for the 2D-compatible format and an architecture for the depth-image-based rendering (DIBR) is proposed. Compared to the format that uses one view plus one depth, the advanced 2D-compatible format reduces the bitrates of both color and depth frames. In order to achieve 3D image generation in real time, a hardware architecture of 2D-compatible format is firstly designed in this paper. In this paper, an edge-based DIBR algorithm is also proposed and implemented in to hardware architecture. The proposed edge-based DIBR algorithm achieves better image quality than the original DIBR algorithm. This paper combines these two architecture in to the advanced video and depth depacking architecture which can reduce the bitrates and increase the image quality of 3D video. Simulation results also show that image quality of the proposed system is better than that of the original DIBR algorithm. For the hardware cost, the proposed system requires 6.34k gates. The operation frequency can reach 100 MHz, which can supports the maximum frame size up to FHD (1920 x 1088) in real time.
Year
Venue
Keywords
2015
JOURNAL OF INFORMATION SCIENCE AND ENGINEERING
frame compatibility,packing format,DIBR,3D video,3DTV
Field
DocType
Volume
Architecture,Computer graphics (images),Computer science,Image quality,Frame size,Rendering (computer graphics),3d image,Hardware architecture
Journal
31
Issue
ISSN
Citations 
SP5
1016-2364
0
PageRank 
References 
Authors
0.34
12
4
Name
Order
Citations
PageRank
Pin-Chen Kuo131.77
An-Jie Lin200.34
Bin-da Liu356366.56
Jar-Ferr Yang41115142.85