Abstract | ||
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Although Domain Analysis DA is important for Model Driven Development MDD, traditional DA methods are demanding and not practical in many situations. When computer games are developed, game design problem domain is usually decided in a gradual way within iterations where software prototypes are constructed and playtest are performed. In such a case, it is not practical to fit a heavyweight DA in the highly iterative process. Researchers indicated that vocabularies were expected to automate game design. Such vocabularies can be reused in another form in DA tasks. In this research, the authors developed an ontology and a DA procedure based on it. To evaluate them, theoretical analysis, case studies, and a user acceptance survey were used. The results indicated that the ontology met the general requirement as a domain vocabulary, and it enhanced the DA process in an expected way. Most of external potential users 46 in total considered the ontology useful and easy to use. |
Year | DOI | Venue |
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2015 | 10.4018/IJSWIS.2015100102 | Int. J. Semantic Web Inf. Syst. |
Keywords | Field | DocType |
Computer Game, Domain Analysis, Domain Specific Modeling (DSM), Game Development, Model Driven (Software) Development (MDD), Ontology, Pervasive Game | Domain analysis,Ontology (information science),Ontology,Software engineering,Process ontology,Information retrieval,Iterative and incremental development,Problem domain,Video game development,Computer science,Game design,Artificial intelligence | Journal |
Volume | Issue | ISSN |
11 | 4 | 1552-6283 |
Citations | PageRank | References |
2 | 0.38 | 27 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Hong Guo | 1 | 37 | 11.91 |
Shang Gao | 2 | 11 | 3.60 |
John Krogstie | 3 | 1234 | 129.93 |
Hallvard Trætteberg | 4 | 105 | 14.55 |
Alf Inge Wang | 5 | 282 | 36.77 |