Abstract | ||
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Spatial sound and interactivity are key elements of investigation at the Sound And Music Computing master program at Aalborg University Copenhagen. We present a collection of research directions and recent results from work in these areas, with the focus on our multifaceted approaches to two primary problem areas: 1) creation of interactive spatial audio experiences for immersive virtual and augmented reality scenarios, and 2) production and mixing of spatial audio for cinema, music, and other artistic contexts. Several ongoing research projects are described, wherein the latest developments are discussed. These include elements in which we have provided sonic interaction in virtual environments, interactivity with volumetric sound sources using VBAP and Wave Field Synthesis (WFS), and binaural sound for virtual environments and spatial audio mixing. We show that the variety of approaches presented here are necessary in order to optimize interactivity with spatial audio for each particular type of task. |
Year | DOI | Venue |
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2015 | 10.1145/2814895.2814919 | Audio Mostly Conference |
Keywords | Field | DocType |
Multimodal interaction, Virtual environments, Spatial sound, Binaural sound, Wave field synthesis | Multimodal interaction,Wave field synthesis,Interactivity,Sonic interaction design,Computer science,Augmented reality,Immersion (virtual reality),Binaural recording,Multimedia,Primary problem | Conference |
Citations | PageRank | References |
3 | 0.39 | 23 |
Authors | ||
7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Francesco Grani | 1 | 12 | 3.96 |
Dan Overholt | 2 | 135 | 23.42 |
Cumhur Erkut | 3 | 175 | 30.87 |
Steven Gelineck | 4 | 37 | 7.26 |
Georgios Triantafyllidis | 5 | 51 | 8.38 |
Rolf Nordahl | 6 | 258 | 27.63 |
Stefania Serafin | 7 | 523 | 83.70 |