Abstract | ||
---|---|---|
Interstellar is the first feature film to attempt depicting a black hole as it would actually be seen by somebody nearby. A close collaboration between the production's Scientific Advisor and the Visual Effects team led to the development of a new renderer, DNGR (Double Negative Gravitational Renderer) which uses novel techniques for rendering in curved space-time. Following the completion of the movie, the code was adapted for scientific research, leading to new insights into gravitational lensing. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2775280.2792510 | SIGGRAPH Talks |
Field | DocType | Citations |
Computer graphics (images),Computer science,Open world,Black hole,Gravitational lens,Rendering (computer graphics),Gravitation,Scientific method | Conference | 0 |
PageRank | References | Authors |
0.34 | 0 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Oliver James | 1 | 7 | 3.69 |
Sylvan Dieckmann | 2 | 0 | 0.34 |
Simon Pabst | 3 | 0 | 0.34 |
Paul H. Roberts | 4 | 0 | 0.68 |
Kip S. Thorne | 5 | 0 | 0.34 |