Title
Interactive rigging.
Abstract
Skeleton-driven animation is a widespread technique, which is frequently used in film and video game productions to animate 3D characters. The process of preparing characters for skeletal animation is referred to as character rigging. Commercial applications such as Maya or 3DS Max provide many tool that support this process, including the 'joint tool' and the 'paint skin weights tool'. Most of these tools are difficult to use for novice users. Even for professional artists, it requires many hours of intensive effort.
Year
DOI
Venue
2015
10.1145/2787626.2787659
SIGGRAPH Posters
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
2
6
Name
Order
Citations
PageRank
Seungbae Bang1283.42
Byungkuk Choi2604.65
Roger Blanco Ribera341.46
Meekyoung Kim4231.64
Sung-Hee Lee543.46
Junyong Noh6434.51