Abstract | ||
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Skeleton-driven animation is a widespread technique, which is frequently used in film and video game productions to animate 3D characters. The process of preparing characters for skeletal animation is referred to as character rigging. Commercial applications such as Maya or 3DS Max provide many tool that support this process, including the 'joint tool' and the 'paint skin weights tool'. Most of these tools are difficult to use for novice users. Even for professional artists, it requires many hours of intensive effort. |
Year | DOI | Venue |
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2015 | 10.1145/2787626.2787659 | SIGGRAPH Posters |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
2 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Seungbae Bang | 1 | 28 | 3.42 |
Byungkuk Choi | 2 | 60 | 4.65 |
Roger Blanco Ribera | 3 | 4 | 1.46 |
Meekyoung Kim | 4 | 23 | 1.64 |
Sung-Hee Lee | 5 | 4 | 3.46 |
Junyong Noh | 6 | 43 | 4.51 |