Title
Reactive episode control system
Abstract
Constructing a narrative ecosystem is one of the important technologies for many computer games. This paper presents a reactive episode control system that allows for dynamic creation of a long-term story in response to the active interaction between multiple characters and the user's actions. This system makes possible a story world where the user's actions not only create reactions among the characters that are currently present, but also influence the long-term story events.
Year
DOI
Venue
2007
10.1145/1280720.1280813
SIGGRAPH Posters
DocType
Citations 
PageRank 
Conference
0
0.34
References 
Authors
0
4
Name
Order
Citations
PageRank
Jin Komura100.34
Atsushi Nakano200.34
Eriko Miura300.34
Junichi Hoshino418147.34