Abstract | ||
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Constructing a narrative ecosystem is one of the important technologies for many computer games. This paper presents a reactive episode control system that allows for dynamic creation of a long-term story in response to the active interaction between multiple characters and the user's actions. This system makes possible a story world where the user's actions not only create reactions among the characters that are currently present, but also influence the long-term story events. |
Year | DOI | Venue |
---|---|---|
2007 | 10.1145/1280720.1280813 | SIGGRAPH Posters |
DocType | Citations | PageRank |
Conference | 0 | 0.34 |
References | Authors | |
0 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Jin Komura | 1 | 0 | 0.34 |
Atsushi Nakano | 2 | 0 | 0.34 |
Eriko Miura | 3 | 0 | 0.34 |
Junichi Hoshino | 4 | 181 | 47.34 |