Abstract | ||
---|---|---|
With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human -- jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2782782.2792483 | SIGGRAPH Emerging Technologies |
Field | DocType | Citations |
Computer vision,Computer graphics (images),Spider silk,Wearable computer,Computer science,Artificial intelligence,Immersion (virtual reality),Jump,Virtual space,Rope | Conference | 7 |
PageRank | References | Authors |
0.58 | 2 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ping-Hsuan Han | 1 | 47 | 12.52 |
dayuan huang | 2 | 111 | 14.13 |
Hsin-Ruey Tsai | 3 | 36 | 7.19 |
Po-Chang Chen | 4 | 8 | 1.88 |
Chen-Hsin Hsieh | 5 | 12 | 2.45 |
Kuan-Ying Lu | 6 | 7 | 0.58 |
De-Nian Yang | 7 | 586 | 66.66 |
Yi-Ping Hung | 8 | 1743 | 168.25 |