Title
Moving around in virtual space with spider silk
Abstract
With the recent advances of wearable I/O devices, designers of immersive VR systems are able to provide users with many different ways to explore the virtual space. For example, Birdly [Rheiner 2014] is a flying simulator composed of visual, auditory, and smell feedback that can provide the user a compelling experience of flying in the sky. SpiderVision adopts a non-see-through head-mounted display (HMD) and two cameras with opposite directions to provide the user a front-and-back vision [Fan et al. 2014]. Although the use of HMD is quite popular recently, moving around in a virtual space is not as easy as looking around in a virtual space, mainly because position tracking is more complicated than orientation tracking with state-of-the-art technologies. Our goal is to provide the user the first-person perspective and experience of moving around in 3D space like a super human -- jump high, glide off, fly with rope, teleport, etc., even without the position tracking technologies.
Year
DOI
Venue
2015
10.1145/2782782.2792483
SIGGRAPH Emerging Technologies
Field
DocType
Citations 
Computer vision,Computer graphics (images),Spider silk,Wearable computer,Computer science,Artificial intelligence,Immersion (virtual reality),Jump,Virtual space,Rope
Conference
7
PageRank 
References 
Authors
0.58
2
8
Name
Order
Citations
PageRank
Ping-Hsuan Han14712.52
dayuan huang211114.13
Hsin-Ruey Tsai3367.19
Po-Chang Chen481.88
Chen-Hsin Hsieh5122.45
Kuan-Ying Lu670.58
De-Nian Yang758666.66
Yi-Ping Hung81743168.25