Title
Video game that uses skin contact as controller input
Abstract
In this paper, we present the first stage of our video game prototype which treats skin contact as controller input. Skin contact is communication which has special emotion. Video game also has elements of communication, for instance, Family Computer [Nintendo 1983] has two controllers in order that family or friends can play the game together. We use these two features and propose the interaction that players can enjoy video games with skin contact. We implemented the game controller and two video games. The controller has the mechanism which enables to detect skin contact. One of games of our prototype is a shoot-em-up game. Another is a rhythm action game. Our goal of this research is to show the increase of enjoyment and intimacy at the game with using skin contact.
Year
DOI
Venue
2007
10.1145/1278280.1278285
SIGGRAPH Emerging Technologies
Field
DocType
Citations 
Simultaneous game,Control theory,Interpersonal communication,Interaction design,Computer science,Game design,Multimedia
Conference
4
PageRank 
References 
Authors
0.53
7
4
Name
Order
Citations
PageRank
Tetsuaki Baba14613.17
Taketoshi Ushiama24817.33
Reiji Tsuruno39415.26
Kiyoshi Tomimatsu44315.37