Title
That cloud game: dreaming (and doing) innovative game design
Abstract
This paper describes the application of a methodology for game genre and player experience innovation called "play-centric design." This method is shown in context as the primary design methodology for an experimental play project, Cloud, created by students from the USC School of Cinema-Television's Interactive Media Division. The application of the play-centric design method throughout the project is detailed and explored as a potential model for innovating in the realm of overall player experience as opposed to traditional research focus on technology or subject matter innovation.
Year
DOI
Venue
2006
10.1145/1183316.1183324
Sandbox@SIGGRAPH
Field
DocType
ISBN
Computer graphics (images),Video game design,Computer science,Video game development,Game art design,Game design,Game design document,Level design,Game Developer,Multimedia,Interactive media
Conference
1-59593-386-7
Citations 
PageRank 
References 
17
3.29
1
Authors
8
Name
Order
Citations
PageRank
Tracy Fullerton1347.54
Jenova Chen227419.45
Kellee Santiago3173.29
Erik Nelson4173.29
Vincent Diamante5173.29
Aaron Meyers6173.62
Glenn Song7173.29
John DeWeese81016.12