Abstract | ||
---|---|---|
This paper describes the application of a methodology for game genre and player experience innovation called "play-centric design." This method is shown in context as the primary design methodology for an experimental play project, Cloud, created by students from the USC School of Cinema-Television's Interactive Media Division. The application of the play-centric design method throughout the project is detailed and explored as a potential model for innovating in the realm of overall player experience as opposed to traditional research focus on technology or subject matter innovation. |
Year | DOI | Venue |
---|---|---|
2006 | 10.1145/1183316.1183324 | Sandbox@SIGGRAPH |
Field | DocType | ISBN |
Computer graphics (images),Video game design,Computer science,Video game development,Game art design,Game design,Game design document,Level design,Game Developer,Multimedia,Interactive media | Conference | 1-59593-386-7 |
Citations | PageRank | References |
17 | 3.29 | 1 |
Authors | ||
8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Tracy Fullerton | 1 | 34 | 7.54 |
Jenova Chen | 2 | 274 | 19.45 |
Kellee Santiago | 3 | 17 | 3.29 |
Erik Nelson | 4 | 17 | 3.29 |
Vincent Diamante | 5 | 17 | 3.29 |
Aaron Meyers | 6 | 17 | 3.62 |
Glenn Song | 7 | 17 | 3.29 |
John DeWeese | 8 | 101 | 6.12 |