Title
Near-instant capture of high-resolution facial geometry and reflectance
Abstract
Modeling realistic human characters is frequently done using 3D recordings of the shape and appearance of real people, often across a set of different facial expressions to build blendshape facial models. Believable characters that cross the "Uncanny Valley" require high-quality geometry, texture maps, reflectance properties, and surface detail at the level of skin pores and fine wrinkles. Unfortunately, there has not yet been a technique for recording such datasets that is near-instantaneous and low-cost. While some facial capture techniques are instantaneous and inexpensive [Beeler et al. 2010], these do not generally provide lighting-independent texture maps, specular reflectance information, or high-resolution surface normal detail for relighting. In contrast, techniques which use multiple photographs from spherical lighting setups [Ghosh et al. 2011] do capture such reflectance properties, at the expense of longer capture times and complicated custom equipment.
Year
DOI
Venue
2015
10.1145/2775280.2792561
Comput. Graph. Forum
Keywords
Field
DocType
lighting
Texture mapping,Computer vision,Facial geometry,Instant,Computer graphics (images),Uncanny valley,Computer science,Specular reflection,Facial expression,Artificial intelligence,Reflectivity,Normal
Conference
Volume
Issue
ISBN
35
2
978-1-4503-3636-9
Citations 
PageRank 
References 
1
0.35
3
Authors
5
Name
Order
Citations
PageRank
Paul Graham1474.55
Graham Fyffe235622.50
Borom Tunwattanapong31138.54
Abhijeet Ghosh477258.87
Paul Debevec54955449.10