Title
openPipeline: teaching and implementing animation production pipelines in an academic setting
Abstract
Organization and collaboration are key components to creating a successful animated film. Every studio implements a pipeline for how they will complete their film both from the point of view of planning and scheduling, and how they will manage their data across the length of production and across artists. The openPipeline project is an attempt to create a production pipeline framework specification and tool set to both educate and empower student and independent animated film production. Students often overlook issues such as production trees, automatic file naming, revision control, collaborative notes, and scene population. These ideas are all critical components to commercial production studios and valuable to the student and independent production.
Year
DOI
Venue
2007
10.1145/1282040.1282075
SIGGRAPH Educators Program
Field
DocType
Citations 
Population,Computer vision,Co-design,Pipeline transport,Computer graphics (images),Computer science,Scheduling (computing),Studio,Animation,Artificial intelligence,Revision control,Multimedia
Conference
0
PageRank 
References 
Authors
0.34
0
3
Name
Order
Citations
PageRank
Rob O'Neill100.34
Paris Mavroidis200.68
Meng-Han Ho300.34