Abstract | ||
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Recently, the technological advance of 3D depth sensors such as the Z-Cam[1] has made it possible to acquire a dynamic real object in real time(See Fig 1.(a)). The raw depth image is time-consuming to generate connectivity or pre-computed hierarchical data structure from the heavy data set in order to perform graphic and haptic interaction. In this paper, therefore, we propose mesh-less graphic and haptic rendering algorithm based on the point-based techniques by utilizing graphics hardware for providing efficient visualization and haptic interaction from a depth image acquired in real time. |
Year | DOI | Venue |
---|---|---|
2007 | 10.1145/1280720.1280883 | SIGGRAPH Posters |
Field | DocType | Citations |
Computer vision,Haptic interaction,Computer graphics (images),Graphics hardware,Visualization,Computer science,Haptic rendering,Artificial intelligence,Hierarchical database model,Stereotaxy | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 8 |
Name | Order | Citations | PageRank |
---|---|---|---|
Beom-Chan Lee | 1 | 23 | 8.63 |
Duck Bong Kim | 2 | 11 | 3.84 |
In-Yeop Chang | 3 | 0 | 0.34 |
Hyeshin Park | 4 | 1 | 1.03 |
Kwang Hee Ko | 5 | 81 | 15.60 |
Pajarola, Renato | 6 | 1786 | 114.59 |
Kwan H. Lee | 7 | 148 | 29.48 |
Jeha Ryu | 8 | 405 | 54.48 |