Abstract | ||
---|---|---|
Sketching is a natural human practice. With the popularity of multi-touch tablets and styluses, sketching has become a more popular means of human-computer interaction. However, accurately recognizing sketches is rather challenging, especially when they are drawn by non-professionals. Therefore, automatic sketch understanding has attracted much research attention. To tackle the problem, we propose to segment sketch drawings before analyzing the semantic meanings of sketches for the purpose of developing a sketch-based 3D model retrieval system. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2787626.2792655 | SIGGRAPH Posters |
Field | DocType | Citations |
Computer vision,Computer graphics (images),Computer science,Segmentation,Popularity,Sketch understanding,Artificial intelligence,Rendering (computer graphics),Sketch | Conference | 0 |
PageRank | References | Authors |
0.34 | 1 | 6 |
Name | Order | Citations | PageRank |
---|---|---|---|
Kang Yang | 1 | 9 | 8.81 |
Chi Xu | 2 | 95 | 9.11 |
Shujin Lin | 3 | 77 | 7.74 |
Songhua Xu | 4 | 116 | 20.49 |
Xiaonan Luo | 5 | 697 | 92.76 |
Qiang Chen | 6 | 604 | 57.44 |