Title
Reusing MRTs for mobile GPUs.
Abstract
Recent mobile GPUs support OpenGL ES 3.x for high quality graphics contents. Multiple render targets (MRTs) are one of the new important features of the OpenGL ES 3.x specification. MRTs facilitate rendering multiple render-target textures (called G-buffer) at once, so this feature enables deferred shading; after various geometry data, such as color, normal, reflection, and refraction, are rendered into the G-buffer in the first pass, we can perform screen-space lighting using the G-buffer data in the second pass. Complex lighting with deferred shading is now very common on desktop and console devices.
Year
DOI
Venue
2015
10.1145/2820926.2820961
SIGGRAPH ASIA Posters
Field
DocType
Citations 
Graphics,Computer vision,Deferred shading,Multiple Render Targets,Computer graphics (images),Reuse,Computer science,Autostereoscopy,Artificial intelligence,Rendering (computer graphics),Opengl es
Conference
0
PageRank 
References 
Authors
0.34
0
6
Name
Order
Citations
PageRank
Sunho Ki103.04
Jin-Hong Park2225.74
Jae-Ho Nah313614.93
Minkyu Kim4229.55
Youngduke Seo501.35
Chulho Shin602.70