Title
Immersive sound field simulation in multi-screen projection displays
Abstract
This paper describes the immersive sound field simulation technology that represents an interactive sound field in the multi-screen projection display. In this method, convolution filters, that were calculated based on the wave equation, are replaced in real-time using the multi-channel digital signal processor, and the simulated sounds are displayed using the 16-channel speakers. In addition, compensation filters are used to reduce the influence of the screen attenuation. This system was applied to the video avatar communication, and the effectiveness of this method was evaluated.
Year
DOI
Venue
2003
10.1145/769953.769969
IPT/EGVE
Field
DocType
ISBN
Computer vision,Computer graphics (images),Digital signal processor,Computer science,Convolution,Sound field,Artificial intelligence,Immersion (virtual reality),Attenuation,Wave equation,Projection display,Avatar
Conference
1-58113-686-2
Citations 
PageRank 
References 
2
0.42
5
Authors
5
Name
Order
Citations
PageRank
Tetsuro Ogi115338.64
Takuro Kayahara252.28
Masafumi Kato320.42
Hiroshi Asayama420.42
Michitaka Hirose520.42