Title
The guidebook, the friend, and the room: visitor experience in a historic house
Abstract
In this paper, we describe an electronic guidebook prototype and report on a study of its use in a historic house. Supported by mechanisms in the guidebook, visitors constructed experiences that had a high degree of interaction with three entities: the guidebook, their companions, and the house and its contents. For example, we found that most visitors played audio descriptions through speakers (rather than using headphones or reading textual descriptions) to facilitate communication with their companions.
Year
DOI
Venue
2001
10.1145/634067.634229
human factors in computing systems
DocType
Volume
ISSN
Journal
cs.HC/0101035
Extended Abstracts, ACM SIGCHI Conf. on Human Factors in Computing Systems, Seattle, WA, March 2001, 273-274. ACM Press.
ISBN
Citations 
PageRank 
1-58113-340-5
7
1.60
References 
Authors
1
4
Name
Order
Citations
PageRank
Allison Woodruff171.60
Paul M. Aoki21194264.37
Amy Hurst330435.52
Margaret H. Szymanski435538.71