Abstract | ||
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We encode time-varying voxel data for efficient storage and streaming. We store the equivalent of a separate sparse voxel octree for each frame, but utilize both spatial and temporal coherence to reduce the amount of memory needed. We represent the time-varying voxel data in a single directed acyclic graph with one root per time step. In this graph, we avoid storing identical regions by keeping one unique instance and pointing to that from several parents. We further reduce the memory consumption of the graph by minimizing the number of bits per pointer and encoding the result into a dense bitstream.
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Year | DOI | Venue |
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2016 | 10.1145/2856400.2856413 | I3D |
Keywords | Field | DocType |
time-varying, voxel grid, directed acyclic graph, free viewpoint video | Sparse voxel octree,Voxel,ENCODE,Computer vision,Pointer (computer programming),Computer science,Coherence (physics),Directed acyclic graph,Artificial intelligence,Bitstream,Encoding (memory) | Conference |
ISBN | Citations | PageRank |
978-1-4503-4043-4 | 1 | 0.36 |
References | Authors | |
10 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Viktor Kämpe | 1 | 60 | 5.31 |
Sverker Rasmuson | 2 | 1 | 1.03 |
Markus Billeter | 3 | 153 | 13.30 |
Erik Sintorn | 4 | 262 | 20.06 |
Ulf Assarsson | 5 | 621 | 42.84 |