Abstract | ||
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In this paper, we focused on the way of learning knowledge and skills \"by\" the practice of \"creating\" something new as a way to cultivate creativity and character, and proposed \"Creative Education Patterns\", as a tool to support education in the way. Here we present four patterns that focus on a creative project: Editing Discovery, Celebrate Together, Provoke for High Quality, and Open the Project. These patterns are meant for teachers. We think our patterns would be helpful for teachers who try to realize learning by creating, and to learners trying learning creativity. |
Year | DOI | Venue |
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2014 | 10.1145/2721956.2721989 | EuroPLoP |
Field | DocType | Citations |
Computer science,Knowledge management,Pattern language,Creativity,Creative education | Conference | 0 |
PageRank | References | Authors |
0.34 | 2 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Yuji Harashima | 1 | 0 | 0.34 |
Tetsuro Kubota | 2 | 0 | 0.68 |
Takashi Iba | 3 | 28 | 17.09 |