Abstract | ||
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This paper describes our Trax game engine developed for the FPGA design competition associated with the 2015 International Conference on Field Programmable Technology (FPT'15). We use path and edge for managing the board information in the game engine. Our game engine recognizes victory conditions such as loop and victory line by using path and edge, and also detects loop attack that is a condition where it is possible to form a loop during the next player's turn. In this paper, we describe the our developed game engine using path and edge. |
Year | DOI | Venue |
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2015 | 10.1109/FPT.2015.7393118 | 2015 International Conference on Field Programmable Technology (FPT) |
Keywords | Field | DocType |
Trax,FPGA SoC,AI,Path,Edge | Computer science,Field-programmable gate array,Fpga design,Real-time computing,Victory,Computer hardware,Game engine,Embedded system | Conference |
Citations | PageRank | References |
0 | 0.34 | 0 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Ryo Okuda | 1 | 0 | 0.34 |
Tomohiro Tanaka | 2 | 17 | 8.61 |
Keisuke Yamamoto | 3 | 0 | 0.34 |
Takumu Yahagi | 4 | 0 | 0.34 |
Kazuya Tanigawa | 5 | 6 | 3.33 |