Title
Development of a Trax Artificial Intelligence algorithm using path and edge
Abstract
This paper describes our Trax game engine developed for the FPGA design competition associated with the 2015 International Conference on Field Programmable Technology (FPT'15). We use path and edge for managing the board information in the game engine. Our game engine recognizes victory conditions such as loop and victory line by using path and edge, and also detects loop attack that is a condition where it is possible to form a loop during the next player's turn. In this paper, we describe the our developed game engine using path and edge.
Year
DOI
Venue
2015
10.1109/FPT.2015.7393118
2015 International Conference on Field Programmable Technology (FPT)
Keywords
Field
DocType
Trax,FPGA SoC,AI,Path,Edge
Computer science,Field-programmable gate array,Fpga design,Real-time computing,Victory,Computer hardware,Game engine,Embedded system
Conference
Citations 
PageRank 
References 
0
0.34
0
Authors
5
Name
Order
Citations
PageRank
Ryo Okuda100.34
Tomohiro Tanaka2178.61
Keisuke Yamamoto300.34
Takumu Yahagi400.34
Kazuya Tanigawa563.33