Abstract | ||
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In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data. |
Year | DOI | Venue |
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2015 | 10.5220/0005360201890194 | International Conference on Computer Graphics Theory and Applications |
DocType | Citations | PageRank |
Conference | 1 | 0.36 |
References | Authors | |
6 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Leandro Cruz | 1 | 69 | 3.60 |
Luiz Velho | 2 | 1162 | 120.74 |
Eric Galin | 3 | 1 | 0.70 |
Adrien Peytavie | 4 | 253 | 18.40 |
Eric Guérin | 5 | 37 | 2.86 |