Title
Patch-based Terrain Synthesis
Abstract
In this paper, we present an intuitive and controllable patch-based technique for terrain synthesis. Our method is based on classical patch-based texture synthesis approaches. It generates a new terrain model by combining patches extracted from a given set of exemplars, providing a control performed by a low frequency guide, a categorization of exemplars, and a map for distributing these categories. Furthermore, we propose criteria to validate the input, some structures to accelerate the patch choice, and a metric based on the process, these structures, and some specificities of the data.
Year
DOI
Venue
2015
10.5220/0005360201890194
International Conference on Computer Graphics Theory and Applications
DocType
Citations 
PageRank 
Conference
1
0.36
References 
Authors
6
5
Name
Order
Citations
PageRank
Leandro Cruz1693.60
Luiz Velho21162120.74
Eric Galin310.70
Adrien Peytavie425318.40
Eric Guérin5372.86