Abstract | ||
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The increasing availability of software for creating real- time simulations of musical instrument sounds allows for the design of new visual and sounding media. Nevertheless, from a conceptual and pratical point of view, the question of how these new instruments can be controlled has rarely been addressed in the literature. In this paper, we present a framework for the control of virtual percussion instruments by modeling and simulating virtual percussionists, based on a motion capture database and on a physically-based move- ment simulation environment. We show the benefits and limits of such an approach as a means of synthesizing new expressive percussion performances. |
Year | Venue | Field |
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2009 | ICMC | Motion capture,Percussion,Computer graphics (images),Computer science,Gesture,Musical instrument,Human–computer interaction,Software |
DocType | Citations | PageRank |
Conference | 4 | 0.61 |
References | Authors | |
11 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
A. Bouënard | 1 | 10 | 1.48 |
Marcelo M. Wanderley | 2 | 395 | 64.32 |
Sylvie Gibet | 3 | 367 | 52.50 |