Title | ||
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Unity Cluster Package - Dragging And Dropping Components For Multi-Projection Virtual Reality Applications Based On Pc Clusters |
Abstract | ||
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Virtual Reality applications created using game engines allow developers to quickly come up with a prototype that runs on a wide variety of systems, achieve high quality graphics, and support multiple devices easily. This paper aims to present a component set (Unity Cluster Package) for the Unity game engine that facilitates the development of immersive and interactive Virtual Reality applications. This drag-and-drop component set allows Unity applications to run on a commodity PC cluster with passive support for stereoscopy, perspective correction according to the user's viewpoint and access to special servers to provide device-independent features. We present two examples of Unity multi-projection applications running in a mini CAVE (Cave Automatic Virtual Environment)-like (three-screens) system ported using this component set. |
Year | DOI | Venue |
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2015 | 10.1007/978-3-319-21413-9_19 | COMPUTATIONAL SCIENCE AND ITS APPLICATIONS - ICCSA 2015, PT V |
Keywords | Field | DocType |
Virtual reality, Unity game engine, Multi-projection, PC cluster | Graphics,Cluster (physics),Virtual reality,Computer graphics (images),Computer science,Stereoscopy,Server,Cave automatic virtual environment,Immersion (virtual reality),Porting,Operating system | Conference |
Volume | ISSN | Citations |
9159 | 0302-9743 | 1 |
PageRank | References | Authors |
0.35 | 18 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mario Popolin Neto | 1 | 6 | 1.81 |
Diego Roberto Colombo Dias | 2 | 16 | 6.10 |
Luis Carlos Trevelin | 3 | 20 | 3.28 |
Marcelo de Paiva Guimarães | 4 | 40 | 14.89 |
José Remo Ferreira Brega | 5 | 23 | 7.91 |