Abstract | ||
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The United States military is investigating large-scale, realistic virtual world simulations to facilitate warfighter training. As the simulation community strives towards meeting these military training objectives, methods must be developed and validated that measure scalability performance in these virtual world simulators. With such methods, the simulation community will be able to quantifiably compare scalability performance between system changes. This work contributes to the development and validation prerequisite by evaluating the effectiveness of commonly used system metrics to measure scalability in a three-dimensional virtual trainer. Specifically, the metrics of CPU utilization and simulation frames per second are evaluated for their effectiveness in vertical scalability benchmarking. |
Year | Venue | Field |
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2015 | SummerSim | Computer architecture,Trainer,Simulation,CPU time,Computer science,Vertical scaling,Frame rate,Benchmarking,Scalability |
DocType | ISBN | Citations |
Conference | 978-1-5108-1059-4 | 1 |
PageRank | References | Authors |
0.48 | 2 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Sean Mondesire | 1 | 7 | 3.40 |
Jonathan Stevens | 2 | 2 | 1.55 |
Douglas B. Maxwell | 3 | 4 | 2.98 |