Title
Creative design computing for happy healthy living
Abstract
The age of ubiquitous/pervasive/ambient computing is upon us. We see more and more connected objects and devices embedded in everyday life. Design and Human-Computer Interaction are crucial components of information technologies that color our experience. As designers and technologists, we have the unique opportunity to imagine, design and create interesting, intelligent and interactive technologies for a smart living environment. A smart living environment is responsive, reconfigurable and transformable, embedded with sensors and actuators, to support everyday happy, healthy living with things that think, spaces that sense and places that play. Specifically, we see opportunity for investigating creative design computing to consider the built environment as an interface. We aim to engage people in playful, creative ways in which computing technologies embedded in the built environment (e.g., objects, furniture, building, and space) can support everyday happy healthy living. We build wellness technologies in different scales (e.g., in human-centered view: hand, body and environment), for various applications (e.g., to support emotional, physical, and intellectual wellness) to unlock human potential and augmenting human capabilities through digital design innovations. Opportunities exist for integrating multidisciplinary perspectives together to create innovation with impacts. For example, the Mobile Music Touch, a light-weight fingerless instrumented glove provides passive haptic learning of piano playing but also works as an effective rehabilitation tool. The ClockMe system, not only converts traditional pencil-and-paper Clock Drawing Test on a digital tablet for automatic scoring and analysis for detection of Alzheimer's disease and related disorders but also provides more information of the drawing behavior such as drawing sequence and pressure. The Digital Box and Block Test employs image processing to automatically detect and record a clinically validated post-stroke rehabilitation assessment for in-home use and a tangible gaming system to increase patient motivation. The Dodo game provides pictures of cute animals for color matching, and serves as a clinical screening test to detect color deficiency in young children. The Taste + bottle and spoon provide stimulation to alter the sense of taste without any chemical flavoring using electric pluses and color LED lights. It could encourage water drinking or enhance taste for people with restrictive diets or diminished taste sensations. The Sensorendipity is a real-time smartphone-based web-enabled sensor platform for designers to create sensor-based applications such as monitoring activities, in exergaming or safe driving. Now is an exciting time to engage in creative design computing, to implement physically and computationally enhanced environment, to explore experience media, to build prototypes, towards a smart living environment. Advancing technology offers new ways to solve problems, discover opportunities, and create new objects and experience that delight our senses and improve the way we live and work. Let's begin with the spark of creativity and enthusiasm and follow up with design and computational thinking towards the goal of creating unique technology for everyone.
Year
DOI
Venue
2014
10.1145/2658861.2658947
HAI
Field
DocType
Citations 
Built environment,Everyday life,Mobile music,Computer science,Ambient intelligence,Information technology,Simulation,Computational thinking,Creativity,Multimedia,Haptic technology
Conference
0
PageRank 
References 
Authors
0.34
7
1
Name
Order
Citations
PageRank
Ellen Yi-luen Do173186.31