Title
Using Ontologies for Modeling Virtual Reality Scenarios
Abstract
Serious games with 3D interfaces are Virtual Reality VR systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO﾿ project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the virtual reality, as well as the behavioral models associated to the non-playing characters. The feasibility of the proposed solution has been validated through real-world examples and discussed with the actors using the modeled ontologies in every day practical activities.
Year
DOI
Venue
2015
10.1007/978-3-319-18818-8_35
Extended Semantic Web Conference
Field
DocType
Volume
Lightweight ontology,Ontology (information science),Ontology,Virtual machine,Virtual reality,Conceptual model,Computer science,Behavioral modeling,Human–computer interaction,Semantics
Conference
9088
ISSN
Citations 
PageRank 
0302-9743
3
0.49
References 
Authors
2
5
Name
Order
Citations
PageRank
Mauro Dragoni125046.95
Chiara Ghidini277684.26
Paolo Busetta337130.50
Mauro Fruet430.49
Matteo Pedrotti530.49