Abstract | ||
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Serious games with 3D interfaces are Virtual Reality VR systems that are becoming common for the training of military and emergency teams. A platform for the development of serious games should allow the addition of semantics to the virtual environment and the modularization of the artificial intelligence controlling the behaviors of non-playing characters in order to support a productive end-user development environment. In this paper, we report the ontology design activity performed in the context of the PRESTO﾿ project aiming to realize a conceptual model able to abstract the developers from the graphical and geometrical properties of the entities in the virtual reality, as well as the behavioral models associated to the non-playing characters. The feasibility of the proposed solution has been validated through real-world examples and discussed with the actors using the modeled ontologies in every day practical activities. |
Year | DOI | Venue |
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2015 | 10.1007/978-3-319-18818-8_35 | Extended Semantic Web Conference |
Field | DocType | Volume |
Lightweight ontology,Ontology (information science),Ontology,Virtual machine,Virtual reality,Conceptual model,Computer science,Behavioral modeling,Human–computer interaction,Semantics | Conference | 9088 |
ISSN | Citations | PageRank |
0302-9743 | 3 | 0.49 |
References | Authors | |
2 | 5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Mauro Dragoni | 1 | 250 | 46.95 |
Chiara Ghidini | 2 | 776 | 84.26 |
Paolo Busetta | 3 | 371 | 30.50 |
Mauro Fruet | 4 | 3 | 0.49 |
Matteo Pedrotti | 5 | 3 | 0.49 |