Abstract | ||
---|---|---|
Existing texture projection methods are capable to produce irregular gradation shading, but still can not provide region control for acquiring artistic styles such as multiple lights effects and more detailed shading by painting. We improved the capability of light space normal notion from [Todo et al. 2013] by adjusting the z component so that region control can be achieved. Our approach effectively helps artist create smooth multiple lighting effects with additional painting control while keeping the high quality shading of the texture projection method.. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2817675.2817688 | Virtual Reality Continuum and its Applications in Industry |
Keywords | Field | DocType |
non-photorealistic rendering, stylized shading, texture projection | Gouraud shading,Computer vision,Computer graphics (images),Computer science,Painting,Projection method,Cel shading,Non-photorealistic rendering,Artificial intelligence,Gradation,Rasterisation,Shading | Conference |
Citations | PageRank | References |
0 | 0.34 | 9 |
Authors | ||
5 |
Name | Order | Citations | PageRank |
---|---|---|---|
Muhammad Arief | 1 | 0 | 1.01 |
Kunio Kondo | 2 | 40 | 11.73 |
Koji Mikami | 3 | 12 | 8.00 |
Hideki Todo | 4 | 27 | 5.63 |
Yasushi Yamaguchi | 5 | 130 | 21.77 |