Title
Sense, plan, triple jump
Abstract
In the field of human-robot interaction, collaborative and/or adversarial game play can be used as a testbed to evaluate theories and hypotheses in areas such as resolving problems with another agent's work and turn-taking etiquette. It is often the case that such interactions are encumbered by constraints made to allow the robot to function. This may affect interactions by impeding a participant's generalization of their interaction with the robot to similar previous interactions they have had with people. We present a checkers playing system that, with minimal constraints, can play checkers with a human, even crowning the human's kings by placing a piece atop the appropriate checker. Our board and pieces were purchased online, and only required the addition of colored stickers on the checkers to contrast them with the board. This paper describes our system design and evaluates its performance and accuracy by playing games with twelve human players.
Year
DOI
Venue
2015
10.1109/TePRA.2015.7219681
2015 IEEE International Conference on Technologies for Practical Robot Applications (TePRA)
Keywords
Field
DocType
human-robot interaction,collaborative game play,adversarial game play,turn-taking etiquette,checkers playing system,colored stickers,human players
Social robot,Colored,Computer science,Systems design,Testbed,Artificial intelligence,Robot,Jump,Etiquette,Adversarial system
Conference
ISSN
Citations 
PageRank 
2325-0526
0
0.34
References 
Authors
2
5
Name
Order
Citations
PageRank
Daniel J. Brooks1152.77
Eric McCann2253.92
Jordan Allspaw3182.79
Mikhail S. Medvedev4202.85
Holly A. Yanco517418.48