Title
Beanstalk: A unity game addressing balance principles, socio-emotional learning and scientific inquiry
Abstract
Beanstalk is an educational game for children ages 6-10 teaching balance-fulcrum principles while folding in scientific inquiry and socio-emotional learning. This paper explores the incorporation of these additional dimensions using intrinsic motivation and a framing narrative. Four versions of the game are detailed, along with preliminary player data in a 2×2 pilot test with 64 children shaping the modifications of Beanstalk for much broader testing.
Year
DOI
Venue
2013
10.1109/IGIC.2013.6659126
IGIC
Keywords
Field
DocType
educational game, early childhood science education, intrinsic motivation, game development process, Unity game engine
Video game design,Game mechanics,Game art design,Computer science,Game design,Game design document,Simulations and games in economics education,Pedagogy,Game Developer,Game testing
Conference
ISSN
ISBN
Citations 
2166-6741
978-1-4799-1244-5
4
PageRank 
References 
Authors
0.94
1
22
Name
Order
Citations
PageRank
Michael G. Christel11170157.47
Scott Stevens2377132.15
Matt Champer340.94
John Balash440.94
Sean Brice540.94
Bryan Maher6494.76
Daniel Hausmann740.94
Nora Bastida840.94
Chandana Bhargava940.94
Weiwei Huo1040.94
Xun Zhang1140.94
Samantha Collier1240.94
Vincent Aleven131700193.45
Kenneth R. Koedinger143551403.07
Steven Dow15125292.97
Rosé Carolyn162126222.80
Jonathan Sewall1726424.17
Mitra Fathollahpour1840.94
Chris Reid1940.94
Julia Brynn Flynn2040.94
Amos Glenn21121.38
Erik Harpstead226110.70