Title
Vision-based real-time game interface
Abstract
In this paper, we will introduce a fast and robust method of constituting a probability map by extracting foreground object from background image which is basic technology to be applied to vision-based real-time game interaction. We implement a neural network with one hidden layer to recognize a motion of the probability map. In this process, we extract the foreground probability map which is robust against change of illumination using local binary pattern and improve the speed using integral histogram. Also, we use a novel Gaussian window frame mask which can be applied fast in the integral histogram process and reduce noise by adaptive Gaussian sigma value depending on the strength of edge. In the following, experiments are carried out and satisfactory results are obtained which indicate the fast and robust conditions.
Year
DOI
Venue
2009
10.1109/ICEGIC.2009.5293605
ICE-GIC
Keywords
Field
DocType
digital game,game interface,background subtraction,integral histogram
Background subtraction,Histogram,Computer vision,Computer science,Local binary patterns,Robustness (computer science),Gaussian,Artificial intelligence,Pixel,Gaussian process,Artificial neural network
Conference
ISBN
Citations 
PageRank 
978-1-4244-4460-1
1
0.38
References 
Authors
6
4
Name
Order
Citations
PageRank
Young-joon Chai1183.38
DongHeon Jang281.59
Kyusik Chang310.38
TaeYong Kim47613.23