Abstract | ||
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Social facilitation refers to the phenomenon that the presence of others can improve one's performance in simple tasks. This work investigates whether/how we can achieve the same effect using virtual characters. In particular, we want to study the difference among using a digital character, a cognitive robot, and a real person to achieve this effect. We also want to investigate the importance of feeling being evaluated for social facilitation to take place. |
Year | DOI | Venue |
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2013 | 10.1109/IGIC.2013.6659155 | IGIC |
Keywords | Field | DocType |
Cognitive Robot, Virtual Character, Social Facilitation, Behavioral Impact | Social psychology,Psychology,Phenomenon,Robot,Cognition,Social facilitation,User interface,Feeling | Conference |
ISSN | ISBN | Citations |
2166-6741 | 978-1-4799-1244-5 | 1 |
PageRank | References | Authors |
0.39 | 0 | 1 |