Title
Architectural studies of games engines — The quake series
Abstract
The move of commercial companies to "open-source" their products presents challenges for both the proposing company and the wider open source (OS) communities. The former has to align their source code to the OS practices, while the latter has to cope with large amounts of closely-developed code. This paper aims to present relevant data and results from the analysis performed on the Quake family of OSS game engines, including findings and an initial interpretation Of the data. This forms the basis for the architectural understanding necessary to design and develop improvements and new features to the studied game engines. The presented approach constitutes a useful resource for games developers who wish to contribute to the further evolution of these games engines; and it provides insights into how the Quake engine architecture has evolved in practice since it was released as air open source project.
Year
DOI
Venue
2009
10.1109/ICEGIC.2009.5293600
ICE-GIC: 2009 INTERNATIONAL IEEE CONSUMER ELECTRONICS SOCIETY'S GAMES INNOVATIONS CONFERENCE
Field
DocType
Citations 
Architecture,World Wide Web,Software engineering,Server,Quake (series),Software,Software architecture,Engineering,Public domain software
Conference
3
PageRank 
References 
Authors
0.43
2
3
Name
Order
Citations
PageRank
James Munro151.21
Cornelia Boldyreff246456.05
Andrea Capiluppi348842.51