Title
Potential-Field-Based Unit Behavior Optimization for Balancing in StarCraft II
Abstract
This article presents an evolutionary algorithm for optimizing the offensive behavior of opposing units in the real-time strategy game StarCraft II. Encounters between different unit groups are examined and described. The goal for each group is to deal maximal damage to the opposing group while receiving a minimal amount of damage at the same time. The actions each unit performs are determined by accumulating a number of predefined potential fields. Dependent on the statistics of the involved units, the parameters of these fields then fully describe the behavior of each individual unit. Since this includes a huge number of possibilities, the set of optimal parameter values for both groups in an encounter is obtained by applying an evolutionary algorithm.
Year
DOI
Venue
2015
10.1145/2739482.2764643
GECCO (Companion)
Field
DocType
Citations 
Mathematical optimization,Evolutionary algorithm,Computer science,Potential field,Genetic algorithm,Offensive
Conference
0
PageRank 
References 
Authors
0.34
0
4
Name
Order
Citations
PageRank
Jonas Schmitt101.01
Sabine Seufert200.34
Christian Zoubek300.34
Harald Köstler419725.94