Title
Applied Computer History: Experience Teaching Systems Topics through Retrogames
Abstract
Computing history need not be dry, useless, or boring. We describe a computer science course we taught, Retrogames, that used old computer games' implementation throughout to explain techniques and systems topics that modern students are not typically exposed to in any depth, ideas that are still applicable in both game and non-game settings. As a side effect, students also learned about how development was done and problems were solved in highly-constrained environments, which gave them useful tools to add to their toolbox.
Year
DOI
Venue
2015
10.1145/2729094.2742583
Annual Joint Conference Integrating Technology into Computer Science Education
Field
DocType
Citations 
Software engineering,Computer science,Toolbox,Systems design,Computer history,Multimedia
Conference
2
PageRank 
References 
Authors
0.45
2
1
Name
Order
Citations
PageRank
John Aycock135133.03