Title
Video Streaming for Multi-cloud Game.
Abstract
Depending on the development of the game industry, required hardware performance rises steadily. High-end game cannot be enjoyed by outmoded computer or smart mobile device. As a way to solve this problem, studies on the cloud gaming being actively conducted. However, latency of cloud gaming is greater than the latency of regular game and it interfere the smooth game play. Enjoying multi user game is not fair by different latency between each user. Thus we propose new cloud gaming system. It reduce the processing time in the cloud using the distribute processing, makes the same latency of each user through the appropriate distribution. In addition it corresponds to a loss by using the FEC. Accordingly, the proposed system enables a fair and good quality game on the thin client with the hardware of the lower-performance.
Year
DOI
Venue
2015
10.1007/978-3-319-24078-7_27
Pacific-Rim Conference on Multimedia
Keywords
Field
DocType
Cloud gaming,Distributed computing,Cloud offloading,Multi-clouds,Multi-nodes,Video streaming
Computer science,Latency (engineering),Video streaming,Computer network,Real-time computing,Mobile device,Cloud gaming,Thin client,Lag,Multi-user,Cloud computing
Conference
Volume
ISSN
Citations 
9315
0302-9743
1
PageRank 
References 
Authors
0.38
7
3
Name
Order
Citations
PageRank
Yoonseok Heo122.10
Taeseop Kim210.72
Doug Young Suh37719.96