Title
Dynamic adaptive mesh streaming for real-time 3D teleimmersion
Abstract
Recent advances in full body 3D reconstruction methods have lead to the realisation of high quality, real-time, photo realistic capture of users in a range of tele-immersion (TI) contexts including gaming and mixed reality environments. The full body reconstruction (FBR) process is computationally expensive requiring comparatively high CPU, GPU and network resources in order to maintain a shared, virtual reality in which high quality 3D reproductions of users can be rendered in real-time. A significant optimisation of the delivery of FBR content has been achieved through the real-time compression and de-compression of 3D geometry and textures. Here we present a new, adaptive compression methodology that allows a TI system called 3D-LIVE to modify the quality and speed of a FBR TI pipeline based on the data carrying capability of the network. Our rule-based adaptation strategy uses network performance sampling processes and a configurable rule engine to dynamically alter the compression of FBR reconstruction on-the-fly. We demonstrate the efficacy of the approach with an experimental evaluation of system and conclude with a discussion of future directions for adaptive FBR compression.
Year
DOI
Venue
2015
10.1145/2775292.2775296
3D technologies for the World Wide Web
Keywords
Field
DocType
content adaptation, adaptive compression, network
Virtual reality,Computer science,Quality of service,Real-time computing,Sampling (statistics),Network monitoring,Mixed reality,Content adaptation,Network performance,3D reconstruction
Conference
Citations 
PageRank 
References 
1
0.36
20
Authors
6
Name
Order
Citations
PageRank
Simon Crowle110.36
Alexandros Doumanoglou2126.33
Benjamin Poussard320.72
Michael Boniface4536.40
Dimitrios Zarpalas530333.96
Petros Daras61129131.72