Abstract | ||
---|---|---|
We propose a hybrid 3D modeling and rendering approach called SPLASH to combine the modeling flexibility and robustness of SPLAts together with the rendering simplicity and maturity of meSHes. Together with this novel SPLASH concept, we also propose a system turning a 3D point cloud, obtained for example through an SfM (Structure from Motion) approach, into a multi-textured hybrid 3D model whose shape is described by a triangle mesh plus a collection of elliptical splats. |
Year | DOI | Venue |
---|---|---|
2015 | 10.1145/2775292.2775320 | 3D technologies for the World Wide Web |
Keywords | Field | DocType |
3D modeling, triangle mesh, splat, hybrid, texturing, structure from motion | Structure from motion,Polygon mesh,Computer graphics (images),Computer science,Robustness (computer science),Point cloud,Rendering (computer graphics),3D modeling,Triangle mesh,Splash | Conference |
Citations | PageRank | References |
1 | 0.39 | 9 |
Authors | ||
4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Rafael Pagés | 1 | 27 | 5.83 |
Sergio Sánchez García | 2 | 8 | 3.69 |
Daniel Berjón | 3 | 63 | 9.47 |
Francisco Morán | 4 | 2 | 1.07 |