Title
Non-Obscuring Binocular Eye Tracking For Wide Field-Of-View Head-Mounted-Displays
Abstract
We present a complete hardware and software solution for integrating binocular eye tracking into current state-of-the-art lens-based Head-mounted Displays (HMDs) without affecting the user's wide field-of-view off the display. The system uses robust and efficient new algorithms for calibration and pupil tracking and allows realtime eyc tracking and gaze estimation. Estimating. the relative gaze direction of the user opens the door to a much wider spectrum of virtual reality applications and games when using HMDs. We show a 3d-printed prototype of a low-cost HMD with eye tracking that is simple to fabricate and discuss a variety of VR applications utilizing gaze estimation.
Year
Venue
Field
2015
2015 IEEE VIRTUAL REALITY CONFERENCE (VR)
Field of view,3D computer graphics,Virtual reality,Computer graphics (images),Computer science,Software,Lens (optics),Eye tracking,Real-time computer graphics,Artificial intelligence,Computer vision,Gaze,Simulation
DocType
ISSN
Citations 
Conference
1087-8270
0
PageRank 
References 
Authors
0.34
5
5
Name
Order
Citations
PageRank
Michael Stengel11209.80
Steve Grogorick200.34
martin eisemann338326.40
Elmar Eisemann4135291.00
Marcus A. Magnor51848150.18