Abstract | ||
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Gaming on mobile platforms is highly power hungry and rapidly drains the limited-capacity battery. In multi-threaded gaming, each thread has different processing requirements and even a single slow thread may lead to Quality of Service (QoS) violations. Further, modern mobile platforms are equipped with asymmetric multi-core processors, so that different cores exhibit diverse power and performance properties. These asymmetric cores along with different Dynamic Power Management (DPM) techniques enable a high degree of power efficiency in mobile gaming. The default Linux power manager (i.e. “Governor”) of asymmetric multi-cores performs power-wise inefficient for mobile games as it over allocates resources for processing threads by being oblivious to the QoS. The state-of-the-art Governor for mobile gaming does not account for multi-threaded gaming workloads, which are mainstream in mobile gaming. In this work, we present a power-performance characterization of multi-threaded mobile games by executing them on a real-world mobile platform with an asymmetric multi-core. This analysis is leveraged to propose a QoS-aware Governor running a lightweight online heuristic that holistically accounts for thread-to-core mapping and DPM. This solution, when integrated into the platform's Operating System (OS), provides 12% improved power efficiency on average. |
Year | DOI | Venue |
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2015 | 10.1109/ISLPED.2015.7273521 | 2015 IEEE/ACM International Symposium on Low Power Electronics and Design (ISLPED) |
Keywords | DocType | Citations |
Power Management,Mobile Games,Asymmetric or Heterogeneous Multi-Cores | Conference | 10 |
PageRank | References | Authors |
0.53 | 8 | 4 |
Name | Order | Citations | PageRank |
---|---|---|---|
Anuj Pathania | 1 | 181 | 14.97 |
Santiago Pagani | 2 | 170 | 11.62 |
Muhammad Shafique | 3 | 1945 | 157.67 |
J. Henkel | 4 | 4471 | 366.50 |