Abstract | ||
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With the rapid development and wide-spread availability of hand-held market-level 3D scanner, character modeling has recently gained focus in both academia and industry. Virtual shopping applications have been widely-used in e-business. We present our parameter-based human avatar generation system and ongoing work on expanding the virtual shopping to the immersive virtual reality platforms employing natural user interfaces. We discuss ideas to evaluate buyer satisfaction using our system. |
Year | DOI | Venue |
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2015 | 10.1109/3DUI.2015.7131761 | 3DUI |
Field | DocType | Citations |
Virtual reality,Simulation,Computer science,Human–computer interaction,Solid modeling,Immersion (virtual reality),Virtual fitting,User interface,Multimedia,Avatar,Realism,3D reconstruction | Conference | 0 |
PageRank | References | Authors |
0.34 | 6 | 7 |
Name | Order | Citations | PageRank |
---|---|---|---|
Qi Sun | 1 | 57 | 5.74 |
koosha mirhosseini | 2 | 7 | 2.02 |
Gutenko, I. | 3 | 10 | 2.61 |
Ji hwan Park | 4 | 19 | 7.05 |
Charilaos Papadopoulos | 5 | 29 | 3.44 |
Bireswar Laha | 6 | 158 | 11.00 |
Arie Kaufman | 7 | 4154 | 453.50 |