Title
Deforming and Animating Discretely Sampled Object Representations
Abstract
A discretely sampled object representation (DSOR) denes a graphical model using data obtained by a sampling process, which takes a collection of samples at discrete positions in space in order to capture certain geometrical and physical properties of one or more objects of interest. Examples of DSORs include images, videos, volume datasets and point datasets. Unlike many commonly used data representations in computer graphics, DSORs lack in geometrical, topological and semantic information, which is much needed for controlling deformation and animation. Hence it poses a signicant scientic and technical challenge to develop deformation and animation methods that operate upon DSORs. Such methods can enable computer graphics and computer animation to benet enormously from the advances of digital imaging technology. In this state of the art report, we survey a wide-range of techniques that have been developed for manipu- lating, deforming and animating DSORs. We consider a collection of elementary operations for manipulating DSORs, which can serve as building blocks of deformation and animation techniques. We examine a collection of techniques that are designed to transform the geometry shape of deformable DSORs and pay particular attention to their deployment in surgical simulation. We review a collection of techniques for animating digital characters in DSORs, focusing on recent developments in volume animation.
Year
Venue
Field
2005
Eurographics (STARs)
Sampling process,Computer graphics (images),Computer science,Computer facial animation,Digital imaging,Animation,Skeletal animation,Graphical model,Computer animation,Computer graphics
DocType
Citations 
PageRank 
Conference
9
0.60
References 
Authors
194
8
Search Limit
100194
Name
Order
Citations
PageRank
Min Chen1129382.69
Carlos D. Correa276135.24
Shoukat Islam390.60
Mark W. Jones449334.46
P.-Y. Shen5201.12
Deborah Silver656623.48
Simon Walton7192.30
P. J. Willis8272.58