Abstract | ||
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In this research, we carried out the Sweden game and described its educational effect. The Sweden game is one way to determine cost-sharing for the construction of a pipeline. Three groups of about 40 students were used, with each group consisting of six teams. As a result, we obtained a good solution. Additionally, students learned practical methods, how to strategize, and how to bargain. We realized that this experiment brought the educational effect. We also made the evaluations of the result of Sweden game. (C) 2015 The Authors. Published by Elsevier B.V. |
Year | DOI | Venue |
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2015 | 10.1016/j.procs.2015.08.230 | Procedia Computer Science |
Keywords | Field | DocType |
Gaming,Sweden game,Students education | Computer science,Game Developer,Multimedia | Conference |
Volume | ISSN | Citations |
60 | 1877-0509 | 0 |
PageRank | References | Authors |
0.34 | 0 | 3 |
Name | Order | Citations | PageRank |
---|---|---|---|
Masashi Kawaguchi | 1 | 24 | 14.93 |
Hideyuki Kanematsu | 2 | 18 | 9.81 |
Norio Baba | 3 | 134 | 69.58 |